![]() ![]() The random factor is a deliberate part of the game, to simulate real world situations. This situation is described in the tutorial under the reliability heading, and ways to engineer around it are discussed. I have read several negative reviews that fault the game because there is a small random factor in the tests: what this means is that if you repeat the same test with the same robot you might get different results. But I haven't encountered any game breaking bugs. The interface could be a little better designed: it often takes multiple clicks to do what I feel should be acomplished in one. The puzzles can all be solved by logic unlike many puzzle games the difficulty is not created by making you try random guesses. There is an extensive campaign with increasingly challenging tests, and a sandbox mode to just mess around.īuilding the robots, and designing the control circuit is very interesting.The robots look realistic, and the building on the circuit boards has a simple but realistic feel. The tutorial is a very good introduction to boolean logic and simple circuit board construction. I am only three hours into the game, but I can already see it meets my expectations. For a fraction of the cost of real parts I could practice building robots and circuits before laying down the serious money. But I hesitate to spend a couple of hundred dollars on a project that I might not have the talent or persistence to complete. I have been considering getting a raspberry pi computer and a robots kit to build a mobile weather station (my own 'Mars rover') just for fun.
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